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Mark Gregory

Level & Combat Design Portfolio

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Category Archives: narrative

Florence

Florence is an engaging game because of many reasons, but what’s impressed me the most is that it has managed to reach the holy grail of game design – letting your game mechanics tell the story. I first heard of Florence on the Games Industry dot biz podcast, on the show they were discussing howContinue reading “Florence”

Posted bymarkgregory1985November 28, 2021November 28, 2021Posted ingame design, narrativeTags:game design, mobile, narrativeLeave a comment on Florence
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